Component Animation

Components have exactly the same animation capabilities as do viewModels, dataModels, and routers. You animate their contents by placing animation classes on their direct-descendent children.

The Basics

To use the native animation capabilities built into Footwork you need to first ensure that you are including the animation CSS. For example, if you installed Footwork using bower then you might include it like so:

  <link href="/bower_components/footwork/dist/footwork.css" rel="stylesheet">

After that, you need to add the animation class to any (direct-child) element you wish to transition into place within the components template:

fw.components.register('animated-component', {
  template: '<div class="fadeIn">This will fade in.</div>'

Then you can declaratively insert it into your view and when it is rendered it will be animated into place:


Thats it. Anytime an instance of the component is rendered to the screen and its contents have resolved it will have the animations activated (if any are specified).


  • Your component will not be animated into place until all nested dependencies have resolved. This means it will wait for nested components/viewModels/dataModels/routers to be resolved and bound to the DOM prior to the parent instance being resolved and animated into place.

  • The element you animate must be a direct child of the parent component.

  • To disable the animations entirely, set fw.animationClass.animateIn to false

Available Animations

Animations available in the included footwork.css:

  • fadeIn
  • fadeInDown
  • fadeInDownBig
  • fadeInLeft
  • fadeInLeftBig
  • fadeInRight
  • fadeInRightBig
  • fadeInUp
  • fadeInUpBig
  • flipInX
  • flipInY
  • lightSpeedIn
  • rotateIn
  • rotateInDownLeft
  • rotateInDownRight
  • rotateInUpLeft
  • rotateInUpRight
  • rollIn
  • zoomIn
  • zoomInDown
  • zoomInLeft
  • zoomInRight
  • zoomInUp
  • slideInDown
  • slideInLeft
  • slideInRight
  • slideInUp


For detailed information on how the animation works, or if you want to make a custom animation or build of animations - see the footwork-animate project.